Make sure you’ve read the core rulebook of all White Wolf systems, The (New) World of Darkness. This rule book technically applies to full-on mortal campaigns, but the mechanics listed within its pages apply almost universally to any campaign under White Wolf.
It may also help if you have this character sheet set up on your journal, and the core rulebook and/or written guide to the class that you’ve decided to select for your character close at hand. Have the file of your chosen conspiracy open as well, if you’re planning on being a Hunter.
Below are individual links to the General Steps for building your character. Once you go through these four steps, you can proceed further down below to access the list of Supernatural Templates available for classes participating in Waking the Dead.
We've tried to make this post as comprehensive as possible, but should you have any questions or concerns, don't be shy to message any of the mods for further clarification. Have fun!
DONE WITH THE FIRST STEPS? GREAT: TIME TO APPLY YOUR SUPERNATURAL TEMPLATE.
As specified in the rule systems of White Wolf’s different rulebooks, a player is supposed to fully construct a mortal character before applying a supernatural template of their choice. This is because it leaves room for the development of a character that is not precisely defined by his “superpowers”.
We’ve taken some basic principles of character creation for every “class” in White Wolf, together with my own homebrew classes – the only homebrew class that is not available for new players is the Qashmallim, due to their rarity in the Waking the Dead world. For more details, refer to their respective books or guides.
Below is a list of the current available templates. As for the specifics of how to go about working on your character's supernatural template, we've included this sample to serve as a guide.
For the full document of the other classes, you can download that right here.